SCIPR
Sensing Curiosity in Play and Responding
Java
August 2017 - September 2017
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​Professor: Justine Cassell, Language Technologies Institute
ArticuLab, Carnegie Mellon University
Pittsburgh, PA
Project Goal
The goal of this project is to develop a computational model of curiosity and apply it to an intelligent and social virtual peer, which can provide social scaffoldings to raise and maintain the curiosity for young children during handsÂon science learning.
My Contribution
Designed, implemented and tested the game reasoner, the core algorithmic module of the embodied conversational agent
(ECA) to engage in the specific designed collaborative tabletop game and elicit curiosity during the gameplay.
Implemented the system integration of understanding, game reasoning, and behavior generation modules of the ECA.
Conducted a solid survey of ECA labs around the world and proposed long-term improvement suggestions for the project.​
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Co-workers
Zhen Bai, Xiaofei Zhou, Zimo Li