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SCIPR

Sensing Curiosity in Play and Responding

Java

August 2017 - September 2017

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​Professor: Justine Cassell, Language Technologies Institute

ArticuLab, Carnegie Mellon University

Pittsburgh, PA


Project Goal

The goal of this project is to develop a computational model of curiosity and apply it to an intelligent and social virtual peer, which can provide social scaffoldings to raise and maintain the curiosity for young children during hands­on science learning.


My Contribution

  • Designed, implemented and tested the game reasoner, the core algorithmic module of the embodied conversational agent

    (ECA) to engage in the specific designed collaborative tabletop game and elicit curiosity during the gameplay.

  • Implemented the system integration of understanding, game reasoning, and behavior generation modules of the ECA.

  • Conducted a solid survey of ECA labs around the world and proposed long-term improvement suggestions for the project.​

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Co-workers

Zhen Bai, Xiaofei Zhou, Zimo Li

Virtual Agent Architecture

VIRTUAL AGENT ARCHITECTURE

Presentation Slides

Project Architecture

PROJECT ARCHITECTURE

Understanding
Reasoning
Generation

SCIPR Outbreak Game Play Architecture

SCIPR OUTBREAK GAME PLAY ARCHITECTURE

WoZ UI-Part1
Game Reasoner
WoZ UI-Part2

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GAME REASONER DESIGN

Example: Question Asking Token

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